Scaled up to 4096x2160, you can see a lot more of Sonic 2 at once. As you can see in the pictures and videos included in this article, this tweak effectively zooms out the standard in-game camera to show huge chunks of a stage at once, giving players an exciting new perspective on these classic titles. But with a little tinkering, the new PC versions also let players scale the game window to any arbitrary resolution, expanding the visible playfield without scaling up the games' core pixel graphics. That's an interesting-enough hacking/coding achievement on its own. That means these heavily enhanced versions of the early '90s Genesis games-developed by Christian Whitehead using the same revamped Retro/Star Engine that powers Sonic Mania-can now be easily recompiled for play on new platforms including the PlayStation Vita, the Nintendo Switch, and Windows/Mac computers. Further Reading Beyond emulation: The massive effort to reverse-engineer N64 source codeA group of coders has decompiled the source code for Sonic the Hedgehog and its 1992 sequel from their well-regarded 2013 smartphone remakes.